James Vecore
James Vecore's Blog
Labyrinth Plugin For 3ds Max
I was asked by Joker Martini to convert a MAXScript geometry plugin that he wrote into a C++ plugin for performance and functionality reasons. John Martini came up with the concept for the plugin and had a nearly complete working MAXScript implementation with only a few gotchas. One of those...
Hierarchical Render Pass Manager for 3d Max
Here is a video demonstrating a Hierarchical Render Pass Manager for 3ds Max that I created: I created Hierarchical Pass Manager for 3ds Max to ensure that anyone in the pipeline could pick up a scene file and be able to submit a correct render to the farm without having...
Iron Python Console for 3ds Max
This is quick video showing a WPF IronPython console I wrote for 3ds Max a while back: The purpose of this project was to be able to be interactively probe 3ds Max's .NET API as well as other .NET based tools inside 3ds Max. Technically you can do most of...
Partio Export For Softimage
I have open sourced my Partio Exporter for Softimage. The full source code is now available at github. Here are the details from the readme: This is a particle export plugin using the Partio library for Autodesk Softimage To Build: Use cmake to generate a VS solution file and build....
Krakatoa For Softimage Open Sourced
I have open sourced my Krakatoa for Softimage Plugin. The full source code is now available at github. Here are the details from the readme: This a simple plugin for Softimage that exposes the Krakatoa SR particle renderer from Thinkbox Software as a renderer in Softimage. It is a very...